document.convertToSymbol()
#### Availability
Flash MX 2004.
#### Usage
document.convertToSymbol(type, name, registrationPoint)
#### Parameters
type A string that specifies the type of symbol to create. Acceptable values are "movie clip", "button", and "graphic".
name A string that specifies the name for the new symbol, which must be unique. You can submit an empty string to have this method create a unique symbol name for you.
registration point Specifies the point that represents the 0,0 location for the symbol. Acceptable values are: "top left", "top center", "top right", "center left", "center", "center right", "bottom left", "bottom center", and "bottom right".
#### Returns
An object for the newly created symbol, or null if it cannot create the symbol.
#### Description
Method; converts the selected Stage item(s) to a new symbol. For information on defining linkage and shared asset properties for a symbol, see Item object (../Item_object/item_summary.md).
#### Example
javascript
The following examples create a movie clip symbol with a specified name, a button symbol with a specified name, and a movie clip symbol with a default name:
newMc = fl.getDocumentDOM().convertToSymbol("movie clip", "mcSymbolName", "top left");
newButton = fl.getDocumentDOM().convertToSymbol("button", "btnSymbolName", "bottom right");
newClipWithDefaultName = fl.getDocumentDOM().convertToSymbol("movie clip", "", "top left");